And So
Fun trivia: pretty much every single round I switched my workflow up in some way or another. One of the big changes for round three was that I elected to not actually solidify any real dialogue beyond the parts where our two comics would sync up with one another because I wasn’t confident in my writing meshing up with Sloof’s incredible comedy chops right out of the gate. As a result, I plotted out specific plot beats but didn’t actually drop in the dialogue between characters until fairly late in the game; I think it worked out surprisingly well.
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